![]() The members wear distinctive red hoods and the Giriza shops are a good source for lock picks and other thievery-related goods. The Giriza is the equivalent of the Thieves' Guild.The shops of the Merchant Guild offer a general assortment of goods, the higher the reputation in the merchants guild the cheaper it is to buy supplies. ![]() In the main cities their location can be identified by banners emblazoned with scales. The Merchants Guild is a guild of traders and merchants.Society shops will have robes, staves, and spells for sale. The Society locations will usually have a trainer that offers to teach the various schools of magic for a small fee. In the main cities their location can be identified by blue banners. The Society is Two Worlds' answer to the Guild of Mages seen in most RPGs.The higher the rep in the Brotherhood the cheaper it is to buy supplies. Brotherhood locations in cities will usually have a trainer that offers to teach the various combat skills for a small fee, and Brotherhood shops will have the largest selections of weapons and armor. In the main cities of the game their location can be identified by their signature red banners. The Brotherhood is a mercenary society.These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan. There are seven factions within the game for which the player can complete quests to gain reputation. Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience. Should a player decide that they are unhappy with their ability and skill point distribution, there are NPCs called "skill changers" in some of the larger cities that offer a "regression", which allows redistribution of some skill points for a certain price. Some potions can have permanent effects such as a boost to strength, health, dexterity, magic etc. Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground. Spending Skill Points on the Alchemy Skill or using more ingredients will result in more powerful potions. Two Worlds has an alchemy system that allows the player to combine ingredients to make potions, weapon enhancements, traps, and bombs. However, the path chosen will have consequences on the outcome of the game. The player may choose to act as a righteous hero and be honored amongst the population, or to be devilish and feared, through reputation gained by completing certain quests. īeyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of their liking, and explore at will. Most of the non-wilderness areas are densely populated. Unlike other CRPGs with wilderness areas, enemies will not respawn. There are various creatures in Two Worlds. Horses are available for the player to ride as well as other animals/creatures. Teleports allow rapid travel between explored regions. While traveling through the game the player will encounter new teleports, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. ![]() The world in which the game takes place is called Antaloor. However, the highest difficulty of the game features a permanent death feature. Death in the game leads to resurrection at a nearby shrine these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches. The game does not utilize fixed character classes like other role-playing games. There is however, a core quest, centering on rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire. The player is free to explore the game world, accepting side quests at will. Much like in Oblivion and Gothic 3, the gameplay is non-linear. As such it has drawn comparison with The Elder Scrolls IV: Oblivion. The game takes place in a real-time three-dimensional fantasy landscape. A sequel, Two Worlds II, was released in Europe in 2010 and in North America in 2011. Two Worlds is a 2007 high fantasy action role-playing game developed by Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows.
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